This project set out a goal to create an enemy character for one of two games they were creating, one being a pixel art based 2D beat em' up style game, and a 2D cartoony, side scrolling bullet hell style game. I started generating ideas for the enemy and chose the idea of a flying mushroom boss, that grows as it is dealt damage / the fight goes on, and eventually falls, ending the boss battle; heavily inspired by the Mario mushroom powerup.