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Hollow Knight Asset Concept Creation

This Project's aim was centered around creating a Character, environment and asset for a game of our choice; I chose the indie metroidvania, Hollow Knight. This Section was the asset design where I ended up creating an icon for a poisoned health icon, from a butterfly enemy, which was my initial idea for the character design however this is not what came to be. This was created all through traditional media as, at the time, I really enjoyed traditional media more than digital, which would be the opposite now.

Final Experimentation and Final outcome For Asset  Design and Development for a chosen game. Use of Traditional Media, Pencils and Lineart Pens.

Final Experimentation and Final outcome For Asset Design and Development for a chosen game. Use of Traditional Media, Pencils and Lineart Pens.

Idea Experimentation For Asset  Design and Development for a chosen game. Use of Traditional Media, Pencils, Markers and Lineart Pens.

Idea Experimentation For Asset Design and Development for a chosen game. Use of Traditional Media, Pencils, Markers and Lineart Pens.

Initial Idea Sketches For Asset  Design and Development for a chosen game. Use of Traditional Media, Pencils and Lineart Pens.

Initial Idea Sketches For Asset Design and Development for a chosen game. Use of Traditional Media, Pencils and Lineart Pens.