This Project's aim was centered around creating a Character, environment and asset for a game of our choice; I chose the indie metroidvania, Hollow Knight. This Section was the asset design where I ended up creating an icon for a poisoned health icon, from a butterfly enemy, which was my initial idea for the character design however this is not what came to be. This was created all through traditional media as, at the time, I really enjoyed traditional media more than digital, which would be the opposite now.