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Waterfall Fluid Sim

A simple self incited test to learn how to create a fluid simulation inside of Blender, and learning how to properly apply fake 3D textures onto objects. After refining how I wanted to water to flow and the physics behind it, my pc could not handle baking the fluid at anything over 92 resolution divisions as the program would crash halfway through.

The Beauty render of the fluid sim.

The Beauty render of the fluid sim.

The Fully rendered fluid sim, which took around 4 hours to create and refine; then around 13 hours to bake, render and fix problems