This Project's aim was centered around creating a Character, environment and asset for a game of our choice; I chose the indie metroidvania, Hollow Knight. This Section was the environment design where I came up with ides for a music themed landscape very alike the environments in Hollow Knight's sequel Silk Song, making use of instruments as furniture, buildings, and plantlife. This was created all through traditional media as, at the time, I really enjoyed traditional media more than digital, which would be the opposite now.